sessionsPosted by Lukas Birk Friday, March 16 2007 15:21:08
Check –
create digital motion
link
Check Jeff Han
Multi-Touch Sensing through LED Matrix DisplaysI have seen this project in a coubple of books
I think christine pauls Digital Arts
great
http://cs.nyu.edu/~jhan/ledtouch/index.htmlthats the link to a video file.
lots of othe good projects on
http://cs.nyu.edu/~jhan/TED
http://ted.com/tedtalks/NOTES:
Programms:
sysEx Libarien - for sending configuration to midi device
http://www.snoize.com/SysExLibrarian/junXion - to costumize midi controller setting ...(games etc)
http://www.junxion.comQCWii - (buy wii)
downloaded and boguth wii
MIDI with quartz
System profiler – check what usb etc on computer
Audio midi setup -
Configuration of midi hardware
sysEx Libarien –
junXion
-
in inspector - choose midi soource
in junXion – you can drag buttons controller etc on to the channel on the right side….
On quartz midid controller
Settings selcect controller
enable the cobtroller
math batch
income value in input parametes add and substract value for centering and etc…
buy midi game controller – take a part…. ( for box???)
Quartz - kineme batches – midi…
Image from string to billboard .. print text
Tablet wakam - with quartz
FOR FINAL
I-cube X - converting sensors to midi
Or elictronix.com midi tron
Make magazine has an article on it…
Check – create digital motion
Check Jeff Han ted talk and youtube
TED.COM
MaxMsp – MIDI
Extras - miditester
Object hi (go help)
Max stuff -- David rockeby
mid files - download
google cool midi controllers – for playstaton controller….
Wii
check wii to midi batch for quartz
QCWii – programm……
Ecto blogging application
Check word press
3dhybrid uni blog check
do back up of blog….
Studie - basic x one and –
paint object – cue in box etc….
for studie move object via wi fi (wii)
Final project!!!! box with screen inside shift - and move object inside….. could also be camera mapped onto object which moves..
sessionsPosted by Lukas Birk Friday, March 02 2007 15:24:06Tom Igoe (page)What is physical computing?
It's an approach to learning how humans communicate through computers
that starts by considering how humans express themselves physically.
A lot of beginning computer interface design instruction takes the
computer hardware for given -- namely, that there is a keyboard, a
screen, perhaps speakers, and a mouse -- and concentrates on teaching
the software necessary to design within those boundaries. In physical
computing, we take the human body as a given, and attempt to design
within the limits of its expression.
This means that we have to learn how a computer converts the
changes in energy given off by our bodies, in the form of heat, light,
sound, and so forth, into changing electronic signals that it can read
interpret. We learn about the sensors that do this, and about very
simple computers, called microcontrollers, that read sensors and
convert their output into data. Finally, we learn how microcontrollers
communicate with other computers.
Physical computing takes a hands-on approach, which means that
you spend a lot of time building circuits, soldering, writing programs,
building structures to hold sensors and controls, and figuring out how
best to make all of these things relate to a person's expression.
ALSO- good reference for BasicX
http://www.tigoe.net/pcomp/bx/index.shtmlcheck out Book phisical computing in the liabary.......
The User Illusion: Cutting Consciousness Down to Size
by
Tor Norretranders (amazon link)
Synopsis First published in 1998, the title refers to the
simplistic mental image most of us have of our PCs. The author says our
consciousness is our user illusion of ourselves. Drawing on scientific
research from psychology and biology to physics and computer science,
he makes a compelling case for putting consciousness in perspective.
REVIEW at amazonEssential addition to the literature on consciousness, 18 Nov 1998
Reviewer:
A readerNorretranders
does a thorough, thoughtful, and excellent job explicating what may be
revolutionary ideas about consciousness. True: he tends to repeat the
same thought as many as four times in a row to make sure the reader
understands a new concept; but this annoying habit does help convince
the reader of a number of unfamiliar ideas that are often the opposite
of common sense.Norretranders tends to build his concepts one on top of
the other, chapter by chapter, leading to what one expects to be a
final tying-up of what consciousness really is, with clues as to how we
might modulate our actions using this new information.But he doesn't
wind up where he seems to be going. Starting with a theory of how
consciousness is a kind of summary of millions of bits of information
reduced to a mere handful, he ends up by luxuriating poetically in a
warm and fuzzy vision of sublime peace and brotherhood.Along the way to
this disappointing conclusion, he splits the function of the brain into
two parts, which he calls the "I" and the "me."The "I" is the source we
take to be our focus of attention and "will." But through an extensive
discussion of the work of (and private letters and conversations with)
the pioneer neuroscientist Benjamin Libet, Norretranders argues that
the "will" is an illusion (like an icon on a Macintosh computer, it is
a "user illusion"). We actually start doing things, he claims, before
we "want" to do them. We merely assume that we "wanted" to do what we
just did. Norretranders's (and Libet's) inference from this theory is
that "free will" can exercise nothing more substantial than veto
power.Norretranders's "me," on the other hand, is a kind of glorified
noble savage made up of all the input that travels through the brain,
the vast majority of which remains unconscious. (It is like the flow of
electrons that eventually condense into a computer screen icon.)This
division of the brain's functioning into two parts reminds one of the
recently fashionable "dichotomania" that divided the brain into
"left-brain" and "right-brain" thinking. It turned out (Norretranders
recounts) that the brain's structure is far more complicated than such
a dichotomy will allow. It may be that Norretranders's "I" and "me"
division will turn out to be an equally naive notion; and that the true
divisions of the conscious-unconscious brain are more than two, and
more complicated than Norretranders makes out.Where do those moments
belong that we sense but don't pay attention to, then are able to
recall seconds later when we realize their importance? (For example,
crossing a street and not "really" hearing an automobile horn until we
realize too late that it was honking at us!) Are those preliminary
moments "conscious," "unconscious," "preconscious," examples of
short-term memory, dreams, or a combination of many elements?Where is
the grandeur of consciousness when appreciating great art or beauty?
Norretranders would classify such moments (which he calls "sublime") as
property of the unconscious "me"; and would relegate moments of
"I"-consciousness downward toward the awkward self-conscious fidgets
that embarrass a stage actor who forgets his lines. This dichotomy
seems backwards and anti-intellectual.Finally, the use of "I" and "me"
to label parts of a dichotomy is unfortunate in that those words are
parts of speech, one a subject and one an object. Consciousness can't
really be divided that way.Despite these arguments, the book remains an
essential one for anyone who's interested in the subject of
consciousness; certainly as important as Pinker's or Dennett's recent
works.
Pov persistens of vision
http://tag.povray.org/index.html check...
Sam Buxton
http://www.sambuxton.com/
mikroman!!!!!!! simple and great ...
MIKRO MAN off
road

thats the way they sell it ( from http://www.singulier.com/boutique_us)
These little scenes are futuristic reconstitution of the
human condition in the 21st century. They are pre-cut in a stainless steel leaf
only 150 micron thick and are little mirrors full of ideas from our lives. To be
contemplated.
Each Mikro-Man is supplied flat and is simply waiting to be put in place to
share a captured moment of its “micro-life” with you.

from http://www.designmuseum.org/
When Sam Buxton needed a business card rather than make “a boring
printed card”, he decided to devise one which would reflect his work as
a product designer. By deploying a chemical milling process he had
discovered in the electronics industry, Buxton created a flat fine
stainless steel card the various parts of which unfolded into a 3-D
replica of himself working at his computer. When a manufacturer spotted
it in the Design Museum’s 2001 exhibition Design Now – London, the
business card was put into mass-production as the first in the series
of MIKRO-Man fold-up sculptures.
another cool project I found was tthis prototype of a video chair... makes me think of other objects to project on....

Light sensitive paint
links for UV paint
http://www.glo-net.com/uv-powder.html (expensive)
http://www.prolightingsupplies.com/fluorescent.php (cheap US)
cant find light senstive paint I want... have to ask IAN again
preassure sensitive paint article
www.iop.org/EJ/article/0957-0233/11/7/320/e00720.pdf
Heat sensitive paint?
BRUCE SHAPIRO -- MAGNETIC SAND PAINTING..
(page)
Sisyphus I , II, and III -- sand plotting: from http://www.taomc.com/

During the spring of 1998, as part of a collaboration with Jean-Pierre Hebert called "Ho," the idea for sand plotting emerged from our numerous experiments with motion control. The name "Sisyphus" occurred to me while watching the first sand paths being slowly and methodically created, only to be erased and redone. I designed and built two first-generation machines, giving one to Jean-Pierre as a gift.

I like the idea of its momentary presents... the sand painting "cannot" be preserved - it has to be destroit afterwords...like a sand mandala...
this is something I am trying to do from time to time.. create for the moment
appreachiate its being but than let go and destroy it or give it away...
Check design museum (http://www.designmuseum.org/)
(CHECK .. what is interactivity :O)
wikipedia http://en.wikipedia.org/wiki/Interactivity
information science, communication, and industrial design, there is debate over the meaning of Interactivity. In the "contingency view" of interactivity, there are three levels: Noninteractive, when a message is not related to previous messages; Reactive, when a message is related only to one immediately previous message; and Interactive, when a message is related to a number of previous messages and to the relationship between them.[1]
Interactivity is similar to the degree of responsiveness, and is examined as a communication process in which each message is related to the previous messages exchanged, and to the relation of those messages to the messages preceding them.
gosh I have to stop researching about that .. there is so much stuff also soooo much crap about this word online.... ok ... another time ......
from wagner to virtual reality…..
http://www.zakros.com/wvr/wvr.html

"Encyclopedia of sensory overload" – Wired Magazine
Multimedia : From Wagner to Virtual Reality chronicles the history of art and technology. It focuses on the avant-garde artists and engineers who have pushed the envelope of their respective disciplines to bring about the dissolution of boundaries that traditionally exist between the artistic and technological media. This approach to the history of the media arts was inspired by Richard Wagner's notion of the Gesamtkunstwerk (Total Artwork), as he applied it to music drama and his design of the Festpielhaus opera house in Bayreuth, Germany in the 19th Century.
heuristics ….http://en.wikipedia.org/wiki/Heuristic_(computer_science)
Telepresence ...http://en.wikipedia.org/wiki/Telepresence
Think about free network for everyone check san francisco
Magazin neurol / mute /
Sonic bed .. watermans
Bookshop rivington street half way old street - kinetiica
quartzcomposition.com
TO DO TO GET
To get:
- small engine low rotation .. for movement….
- Book you can turn .. turning triggers different picture…..
• -Use glasses or somethingi that narrows the vision down to what
I want to show…. Like a box.. look into the box ……
• -Box move box to do something in there…… light in the box
(pendel in the box on light sensitive paper) or a ball that is lit
and paint onto the paper)
• -buy midi device
Alpha channel on final cut how to export with alpha channel???
check sam kass quartz composer cartoon batch
costum patches - for quartz
sound hack … .
email ian about archive files
research screen zoom
array is a collection of data
check rss feed